Showing posts with label Thundarr the Barbarian. Show all posts
Showing posts with label Thundarr the Barbarian. Show all posts

Sunday, October 24, 2021

Power Sword for the Overlord

A notable predecessor to He-Man and the Masters of the
Universe, Blackstar, was produced by Lou Scheimer and Norm Prescott for Filmation and aired on CBS for a perfunctory 13 episodes. The short-lived animated fantasy can be viewed as an intermediary link between Thundarr the Barbarian and the aforementioned He-Man.

In Blackstar, the titular hero is an astronaut who is stranded on planet Sagar and must continually battle formidable evil forces with the aid of his new alien friends and an assortment of kooky and bizarre interplanetary inhabitants like Trobbits, mermanites, Wood Sprites, Desert Sprites, Amazons and Flame People.

Blackstar’s obligatory tropes are as reminiscent of Star Wars and Thundarr as they were influential to He-Man. The massive trusty steed this time around is a ‘dragon-horse’ named Warlock. Similarly, his mystical ‘good witch’ friend, a magical wizardess named Mara assists periodically in Blackstar’s struggles. Additionally the planet’s token evil purple dude and Sagar’s overlord is known appropriately as— Overlord!

The supernatural sword of choice for Blackstar is his ‘Power Sword’ which can store outside energy and reflect it back at will. It is this sword that Overlord likewise wishes to acquire as a missing piece to his similar one in gaining supreme power and energy. Like those wielded by counterparts Thundarr and He-Man and not unlike Batman’s utility belt or Doctor Who’s ‘Sonic Screwdriver’, the Power Sword was as much a valuable tool for its owner as it was for the show’s writers who often relied on the weapon as a handy script device.

Once again, an interesting and imaginative premise wasn’t enough to appease network execs who may have had their eyes on a hotter property. As such, fans are left with another brief glimpse into a strange fantastic world where good confronts evil through might, confidence, determination and teamwork (and perhaps a few superior magical weapons).




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Christopher Robinson, Writer Extraordinaire (image)
Christopher Robinson, Writer Extraordinaire 

Sunday, October 3, 2021

He Da Man!

Hot on the heels of Thundarr the Barbarian, He-Man emerged
in the early 1980s as a comic series and line of action figures from Mattel, Inc. Eventually burgeoning into a long-running franchise including various films, series, books and video games, it is nonetheless remembered chiefly by those between the ages of 40 and 60 by the Filmation series He-Man and the Masters of the Universe, running from ‘83-‘85.

On a colorful and amorphous Star Trek-like planet named Eternia which uncannily resembles Earth from space, a struggle for power continually rages between Castle Grayskull, a benevolent kingdom of noble warriors and the dark and ominous inhabitants of Snake Mountain ruled by its ever-evil emperor Skeletor and an obsequious slew of grotesque and unique monsters consistently at his employ.

Skeletor’s formidable forces would easily overtake Grayskull were it not for a highly secret weapon in the form of the royal couples’ son Prince Adam. A seemingly lazy and mild-mannered ‘Clark Kent’ type, Prince Adam owns a ‘secret sword’ much like Thundarr and, with it, transforms as needed into He-Man, the strongest man in Eternia. With a magical lightning-like force, he then acquires his supernatural strength in addition to fur briefs, a bronze tan and a darker shade of blonde hair!

The prince’s timid pet tiger gets a makeover as well, morphing from “Cringer” to the mighty “Battle Cat.” Despite the explosive public scene that is created each time he becomes He-Man, Prince Adam’s secret is held only by the Heroic Master of Weapons- Man-At-Arms or “Duncan” to the King, the Sorceress, a ‘good witch’ much like Thundarr’s Princess Ariel and Orko, a ‘friendly ghost’ of indecipherable species who floats around attempting magic tricks and providing unnecessary comic relief.

Backing up both teams of this juvenile Armageddon are a roster of two-dimensional characters with names like Ram-Man, Beast Man, Mer-Man and Trap Jaw. Perhaps a self-fulfilling prophecy, the series that was born out of a lucrative toy line was clearly introducing characters for the sole purpose of selling new action figures.

At each 30-minute episode’s conclusion, He-Man could be expected to restore order to the universe and keep the meanies away long enough to begin the absurd process all over again the following week. To cap it all off, a postscript was presented by one of “our friends” who would summarize the story and explain its ‘lesson.’ These lessons ranged anywhere from setting good examples and learning from mistakes to remembering to brush your teeth!

Though, as a kid, I had collected countless figures of the original two Star Wars films, I considered myself too old for those of the muscle-bound homoerotic He-Man line. That didn’t stop friends and I from enjoying the show, however, as it presented us with amusing characters, entertaining stories, a rocking theme song and even some unintended humor.

“The lost diamond of disappearance! He found it!”

Now co-existing as an obligatory CGI reboot for contemporary audiences and a nostalgic memory for many others, He-Man epitomized a classic trope, however fantastically campy it may have come across, then or now. The clashes of good and evil are every bit as relevant today as they were in 1983. Only, where is our He-Man? If true change comes from within, then perhaps we can all raise our swords of power and someday say:

“By the power of Grayskull... I... HAVE... THE POWER!!!"
 


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Sunday, September 12, 2021

Days of Thundarr

Among other recollections of fondly-remembered animated TV adventures is a dystopian fantasy series set after the ‘retro-futuristic’ year of 1994, Thundarr the Barbarian. Like the previous subjects in last week’s post, Thundarr was produced by Joe Ruby and Ken Spears but this one dealt with dramatic action elements inspired by the then-popular barbarians, Dungeons and Dragons and apocalypse trends in motion pictures and games.

The series’ premise centered around a chaotic world landscape resulting from a global warming-like climate catastrophe occurring after a planetary disaster about twenty centuries earlier. The earth’s inhabitants were thereafter populated by throwbacks to the dark ages in a 'New Earth' period characterized by sensational villains and grotesque beings not unlike J. R. R. Tolkien’s ‘Middle-earth’, a similarly surreal fantastic universe set, by contrast, within the world’s past.

During this perilous new era, a wizard named Sabian enslaves Thundarr, a formidable warrior and a lycanthrope-type creature named Ookla. The pair partner up to fight the deranged forces of New Earth evil with Thundarr’s ‘sunsword’ after they are freed by Sabian’s stepdaughter Ariel. Ariel is essentially a ‘good witch’ princess who assists them by lending her magic and knowledge to their mission.

Despite adequate ratings and a highly promising concept, Thundarr was canceled after only two seasons. That’s no more than a momentary glimpse into all that must have transpired in the centuries following the dawn of New Earth. How cheated the show’s loyal fans must have felt when Laverne & Shirley in the Army usurped their favorite show’s time slot.


Perhaps only a tease of Armageddon is all one needs to know that our world might be on the wrong path. After all, we (Old Earth) don’t need to know what will come next. We only need to see enough to understand that the paths we choose must be chosen wisely.



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