By 1987, the conservationists of the animated television world, Filmation and Mattel were teaming up for their next recycled product in their line of manly interplanetary heroes with friendly wizards and special swords to save strange universes. Bravestarr was created by (again) Lou Scheimer and ran for (again) a meager 65 episodes, each 25 minutes in length.
In a distant galaxy known as ‘New Texas’, natives called ‘Prairie People’ live among predatory beings such as Solacows, Apecats, Coyotoids, Broncosaurs, Krangs, Reptillianoids and Sand Walruses! Keeping law and order in this cosmic Wild West is Bravestarr, an American Indian ‘Matt Dillon’ of sorts who can telepathically summon animal friends in his quests. The most loyal of these benevolent beasts is an “equestroid” deputy called Thirty/Thirty who can walk on two legs like Quick Draw McGraw when not galloping to the rescue with the mounted Bravestarr.
The noble star packers’ rivals include the ‘Carrion Bunch’, a gang of outlaws led by ‘Tex-Hex’, a former prospector of New Texas’s coveted red mineral and fuel source, Kerium.
Tex-Hex reports directly to an obligatory mean skeleton dude named Stampede, a Broncosaur who calls on the egregious forces of the planet’s wasteland to wage battle against Bravestarr and ‘Shaman’, his fatherly and mystical ally who wields considerable extra-sensory powers often used to contact the hero during periods of danger (See: ‘The Sorceress’ from He-Man and the Masters of the Universe and ‘Light Hope’ from She-Ra: Princess of Power).
Ultimately, while this flash-in the-pan from Mr. Scheimer would prove to be Filmation’s swan song, it embodied their recurring themes that thrilled and educated its young fans every week. Space was certainly the final frontier but Bravestarr showed us that the limits of the imagination would, by contrast, remain forever infinite.
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