in the early 1980s as a comic series and line of action figures from Mattel, Inc. Eventually burgeoning into a long-running franchise including various films, series, books and video games, it is nonetheless remembered chiefly by those between the ages of 40 and 60 by the Filmation series He-Man and the Masters of the Universe, running from ‘83-‘85.
On a colorful and amorphous Star Trek-like planet named Eternia which uncannily resembles Earth from space, a struggle for power continually rages between Castle Grayskull, a benevolent kingdom of noble warriors and the dark and ominous inhabitants of Snake Mountain ruled by its ever-evil emperor Skeletor and an obsequious slew of grotesque and unique monsters consistently at his employ.
The prince’s timid pet tiger gets a makeover as well, morphing from “Cringer” to the mighty “Battle Cat.” Despite the explosive public scene that is created each time he becomes He-Man, Prince Adam’s secret is held only by the Heroic Master of Weapons- Man-At-Arms or “Duncan” to the King, the Sorceress, a ‘good witch’ much like Thundarr’s Princess Ariel and Orko, a ‘friendly ghost’ of indecipherable species who floats around attempting magic tricks and providing unnecessary comic relief.
Backing up both teams of this juvenile Armageddon are a roster of two-dimensional characters with names like Ram-Man, Beast Man, Mer-Man and Trap Jaw. Perhaps a self-fulfilling prophecy, the series that was born out of a lucrative toy line was clearly introducing characters for the sole purpose of selling new action figures.
At each 30-minute episode’s conclusion, He-Man could be expected to restore order to the universe and keep the meanies away long enough to begin the absurd process all over again the following week. To cap it all off, a postscript was presented by one of “our friends” who would summarize the story and explain its ‘lesson.’ These lessons ranged anywhere from setting good examples and learning from mistakes to remembering to brush your teeth!
“The lost diamond of disappearance! He found it!”
Now co-existing as an obligatory CGI reboot for contemporary audiences and a nostalgic memory for many others, He-Man epitomized a classic trope, however fantastically campy it may have come across, then or now. The clashes of good and evil are every bit as relevant today as they were in 1983. Only, where is our He-Man? If true change comes from within, then perhaps we can all raise our swords of power and someday say:
“By the power of Grayskull... I... HAVE... THE POWER!!!"